> For the complete documentation index, see [llms.txt](https://ballman.gitbook.io/whitepaper-2023/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ballman.gitbook.io/whitepaper-2023/gameplay/super-boosts.md).

# Super boosts

Super Boosts are tactical bonuses that can be activated during matches to increase the chances of winning a point for a set period of time, and therefore increase the Ballman's chances of victory.

**A Super Boost can be used once per set.**

<figure><img src="/files/L1J9CdcYqMTfOrySK4ai" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Super Boosts** increase the Ballman's success percentage  for a certain number of points in a specific area:
{% endhint %}

<figure><img src="/files/dL9iFPOPpe3eFKYRNdIf" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="157">Super BOOST</th><th>Characteristics</th></tr></thead><tbody><tr><td><strong>Serve</strong></td><td>Increases the chances of hitting an ace or a winner serve on the next 5 serves</td></tr><tr><td><strong>Return</strong></td><td>Reduces the opponent's chances of making an ace or a winning return on the next 5 returns.</td></tr><tr><td><strong>Baseline play</strong></td><td>Increases the chance of winning a baseline rally on the next 8 points.</td></tr><tr><td><strong>Stamina</strong></td><td>Increases energy points for the next 10 points</td></tr><tr><td><strong>Net play</strong></td><td>Increases the chances of winning a point at the net in the next 8 points.</td></tr><tr><td><strong>Mental play</strong></td><td>Increases the chances of winning a point in a key moment and decreases the chances of making a double fault on the next 7 points.</td></tr></tbody></table>

Globally using a super boost increases **your chance to win the point between 10 and 15%** depending on the situation.<br>
